So I promised I’d post my 500 pt. army, and try to explain why I have what I have. So, here it is:
HQ – 90 pts – Captain with Plasma Pistol and Power Weapon (Store Link)
This was the piece I was least sure about. You would think that since it is so important I’d be sure this is what I wanted, but there were just so many choices. So I kept him simple, not wanting to put too much into him in case I get rid of him later. Still, he is able to hold his own, which is always important.
Troops – 2 groups of 9 Space Marines (151 pts./Squad – 302 pts. total) (Store Link)
While I was considering specializing the core of the army, it just seemed like I’d be better off with a bit of flexibility. Again, keeping it simple, it’s just 18 Space Marines, each squad having a flamer and a launcher. The Sergeants have the basic pistol and close combat weapon. The hardest part of this was figuring how mobile I wanted these squads to be. Right now we’ve spent 392 pts on the army, leaving 108. 108 pts will get you two Rhino transports. Mobility is usually good. But, instead, as we’ve seen in previous post, I went with…
Dreadnought with Smoke Launchers – 108 pts. (Store Link)
More than mobility, the army needed a centerpiece. Let’s face it, when there is a large piece on the board, people want it gone, and fast. Is the Dreadnought more deadly than the others? Well, yeah. However, the others used together can be devastating, and if they aren’t hurt by enemy fire, they can do more than the Dreadnought can by itself. (Mobility, again.)
So there it is. Is it simple? Yes. It’s supposed to be. Is there some grand strategy that’s going to enable this to win every time? No. Is there any obvious strength to it? No. Is there any glaring weakness to it? No. So all in all, I’d call this a successful core to an army. I won’t actually know until I test it, and test it again, but that’s how things work.
Leave a comment, and let me know what you think.