CaptainCon 2015 – Some Pictures

CaptainCon 2015 was a great time!  It was really nice to spend the weekend with some like-minded gamers.  Here are a few pictures I took of demo games we played or ran.

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Kraig was generous enough to show us how Warzone: Resurrection plays, using a small Bauhaus force versus an Imperial starter set.

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Over the two days we ran quite a few Dropzone Commander demos.  Hopefully we’ll get some new blood in the area!     CaptainCon2015 - 6 CaptainCon2015 - 7

Brian and Peter did have luck running some Firestorm Armada demos, and after hours we got about half of a small game in, my Sorylians versus Peter’s Dindrenzi.  CaptainCon2015 - 5These ships did not participate in that battle.

FSA Game Picture Gallery

A few weekends ago I had a great time playing with some other local FS:A guys.  I was completely savaged by a dastardly Directorate biohazard heavy fleet, but had a blast.  The scenario conditions really didn’t suit the fleet I had picked, either, but I will say the following:

• I LOVED using Pack Hunters on my two squadrons of Scythe frigates – I will definitely spring for this again.  (I borrowed a squadron of nice looking frigates from Andy at the event.  By themselves they put on some serious hurt!)

• A full squadron of Skyhammer cruisers is a terror indeed – especially when heavily upgraded.  (This was the first game I got to use my Defense Monitor stand-in for the fourth cruiser, which looked great.)

I’ll need to pick up some more Scythes!

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We played a 1200 point game – the largest I’ve played so far – and so I got to use all my Sorylians (not my unpainted heavy cruisers, though), and had to borrow a squadron of frigates, but it was a strong fleet.  I ran one Scythe as an escort (love that PD of 4) but then we rolled an escalating engagement, and my reserve rolls were awful.  My Swordbreaker battleship didn’t even show up until Turn 6!

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Starting deployment, trying to make use of some cover.

 

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The full enemy fleet – a mean list.  This was not deployment, as the battlecruisers and carrier group stayed off board as dictated by the scenario rules.

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Let battle commence!

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I did occasionally get some great dice rolls.

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I also grabbed some pictures of a parallel game, Directorate vs. Terrans.

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I am looking forward to playing even bigger games in the future!

Summer Painting Progress: Dystopian Russian, Firestorm Armada Alliance

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More progress to report: six Russian Coalition frigates for Dystopian Wars, a Sorylian defense monitor for Firestorm: Armada, and a Syndicate battlecruiser also for my FS:A fleet.  Here are a few quick pictures.

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The Sorylian defense monitor was a conversion using spare parts from the new Sorylian cruiser box, after building four heavy cruisers.  I am pretty happy with it – it is similar in size and aesthetic to my old Skyhammers, but noticeably different in several obvious ways.  I think it makes a good proxy for a fourth Skyhammer, allowing me to field a full squadron of Skyhammer cruisers, a full squadron of Kopis heavy cruisers, and a full squadron of Terran Sentinel cruisers simultaneously.  What a glorious game that would be!

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The Spur class battlecruiser, pictured above, was painted using at least 9 layers of different washes and glazes.  I had mixed feelings about the results – I was going for a deep purple, but it came out dark and rusty looking.  However, the spray finish frosted on the edges of the model in a very interesting, aerodynamic way that I was surprisingly pleased with – it reduced the darkness of the model and gave it a cool sailing-through-the-void feel.  None of the pictures show this well; the frosting can be seen in the first three pictures of the post, while the fourth shows the ship before the finish was applied.  I rationalize the Spur is the private warship of a wealthy Terran senator, out touring the front lines.  The orange and turquoise marks on the top bow are campaign marks that tie it to the Sorylian and Terran fleet assets in the area.

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These RC Novgorod frigates differ from my previous ones by not having brass or tin piping on some details, otherwise the scheme is the same.  I can now field four full squadrons of four frigates in Dystopian Wars!  I guess I should buy the 2.0 rulebook soon…

An update also came in today from an unexpected quarter, Waaagh! Og’Thall:

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You can find more about Waaagh! Og’Thall, my Sorylian and Terran alliance fleet, and my Russian Coalition forces in old entries, using the drop down menu to the right – or by clicking on the terms at the end of this post.

Summer Painting Progress: Dystopian Canadian Land Forces

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My first painting log update!  I have managed to paint up a good portion (less than half by far, though…) of my summer goal, namely: set of Uncharted Seas walls and towers (4 of each); a set of Dominion of Canada Wolfe class Medium Tanks for Dystopian Wars (6); a Terrier Ironclad Tiny Tank token for DW.  I took some pictures after the finish dried.

 

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The wall set, although originally from Uncharted Seas, I think will go well as terrain or a fortress in Dystopian Wars, on land or sea.  I painted them rather plainly (and quickly) so they could be used in a variety of roles.  I am definitely happy with the quality of the models.

 

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Here you can see detail of the two non-standard units in this batch – the HMCS “Logan” command Wolfe (note the blue and yellow markings) and the Ironclad “Red Barchetta” (hopefully it is obvious which one this is).  The themes shall continue in the next batch.

 

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The ubiquitous aquarium terrain included for flair.

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A brilliant “Red Barchetta” from a better managed time.

And here’s a sneak peek of more to come in the (hopefully near) future:

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Summer Painting Project: Embark

Summer is historically a time when I get a lot of hobby work done.  I finally gave in late last night and assembled (as in, got-out, not put-together) nearly everything I have primed and ready to be painted.  My plan: slap some paint on everything, then finish them.  Should be easy!  Here are some pictures of the assembled masses….

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First up – the Dystopian Wars section.  I have a set of Uncharted Seas walls/towers which I think can be used for a variety of purposes and games systems.  Besides the walls we have Canadian ground forces, a few Russian Coalition frigates (love ’em!), and the majority of my Independent Mercenary Company.  Some of the small tanks have some basic colors on them already from a long time ago.

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The next section is more varied.  We’ve got Firestorm: Armada.  We’ve got Warhammer Fantasy.  We’ve got…. Warzone Resurrection?  …Afterlife?  Thank you Kickstarter for these one-offs!

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Everything together.  It is both imposing and not too bad.  Spartan stuff always paints up fast…

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These Knights of the Realm have been waiting to be painted for a long time.  Behind them: mounted yeomen and a mounted prophetess.

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Close up of the Dominion of Canada forces.

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Close up of the Independent Mercenary Company units.

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So, all told, this is what I’ve got on my painting station:

DYSTOPIAN WARS

+ 4 stone Towers with cannon

+ 4 stone Walls with cannon

Dominion of Canada:

+ 6 Wolfe class Medium Tanks

+ 6 Archer class Flak Tanks

+ 21 Terrier class Small Tank bases (whew)

Mercenary Company:

+ 6 pocket cruisers

+ 3 super destroyers

+ 2 assault escorts

Russian Coalition:

+ 6 Novogorod class Frigates (yeah, baby!)

FIRESTORM: ARMADA

+ 1 Sentinel class Terran Cruiser

+ 1 Sorylian System Defense Monitor (custom build – counts-as Skyhammer)

+ 1 Spur class Battlecruiser (Terran Senator checking on the frontline?)

+ 4 Kopis class Sorylian Heavy Cruisers

WARHAMMER FANTASY

+ 4 Bretonnian Knights of the Realm

+ 4 Bretonnian Mounted Yeoman

+ 1 Bretonnian Mounted Prophetess

+ 3 Bretonnian Men-at-Arms

ONE-OFFS

+ Warzone: Resurrection Imperial Doomtrooper

+ Afterlife Unity Council Trooper (this one’s for you, Juan!)

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Now that I write it all out, it does seem like an awful lot to paint…

FS:A – Sorylians vs. Dindrenzi, 800 points (picture gallery)

Fought a decent game against a very skilled Dindrenzi opponent yesterday.  The invaders won with a final battle log score of +9 (Din) to +4 (Sor).  Overall, both sides had pretty unimpressive dice successes for the entire game.  We randomly selected the “Capture the Station” mission.

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Here’s a low quality shot of the 800 point fleet I used for the battle.  Later we found out we could turn the lights on…  The Sentinel class here, as usual, was being used as a fourth Skyhammer.

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The store let us use a space station to act as the Ghost Station for the scenario.  It looks pretty sweet, right?  For the entire game my battlestation guarded it closely.  This was the third game (out of three!) where my battlestation took no damage (and earned less than half its points back).

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The fleets at the start of the battle.  I tried to make use of cover, but that advantage did not last long.  The Dindrenzi fleet consisted of a Praetorian Battleship, a Claymore carrier with bombers and two escorts, three Trident destroyers, three Hammer frigates, and four Dindrenzi corvettes.

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This battle was the first time I faced any SRS – and they are vicious.  Even when they were shot down or rolling mediocre hits, the bombers terrorized everything they came across.  I guess I am going to have to invest in escorts or carriers of my own after all.  Maybe a pair of Hasta…

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This picture sums up, for me, how I feel about this particular game.  This should have been a wonderful moment of celebration, as my Swordbreaker, albeit wounded, pulled into the vulnerable, blind rear of the damaged Praetorian and let loose with its weapon-shielded starboard scatter cannon, torpedoes, and anything else the crew could fire.  The result: a single point of damage, and only barely.  In the following activations, the enemy corvettes (proxied here by the Directorate ships) swung around and destroyed my battleship.  Maybe I should start running twin Swordbreakers.

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The remaining Skyhammers tried to swing around the planet to finish off the corvettes and/or Praetorian (which by this point was at half damage!), but – as was pointed out to me after the game – it would have been better to pull a tight turn and finish off the Claymore.  At the end of the game the Tridents pulled around the moon and started sniping in the cruisers’ vulnerable sector.

Lesson learned: damn the Dindrenzi.